fns_note_sound allows you to tell the stage what sound you want to be played with the animation.If you set this to a value higher than how many frames the animation actually has, this will cause the animation to loop. fns_note_runtime determines how long the animation will play for in frames.fns_note_speed allows you to set the speed at which the animation plays. fns_note allows you to tell the stage what animation you want to be presented on the screen.Simply replace 1 with 2, 3, or 4 to make more Flipnotes for your character(s)!Īllow me to explain what each thing means Notice how fns_note, fns_note_speed, fns_note_runtime, & fns_note_sound all end with 1? This signifies that these all work together to create one custom Flipnote animation for the character. In order to make a custom Flipnote for your character, insert this bit of coding into your character's init.gml file: It doesn't matter what you name the strip file as long as you have _strip# at the end of the strip's file name. This also goes without saying, your animation should be in the form of a strip file. Your Flipnote animation should now be at 380x252 after exporting. Once you are finished animating your Flipnote, export it at double the size. But first, before I explain how to code this, I must first tell you the canvas size.Įach Flipnote must be drawn at a size of 190x126. The way you code this is actually quite simple. (I can't believe that after 2 years, the stage is finally out along with it's animation gimmick! Special thanks to Reaver of Souls who volunteered their time to help code this stage.)Įssentially, you can make up to 4 Flipnote animations per character. What plays entirely depends on the characters you're playing with. With Flipnote Studio, bring your ideas to life! While fighting on this stage, animations will play on the little screen in the back.
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