The first commercial Vocaloid product was released by Yamaha in 2003 and was considered as a “for commercial use” product. The huge burst of human creativity on a global scale centering around Miku and her compadres in just a few year’s time is astounding! The MikuMikuDance (MMD) world is huge with literally millions of finished videos and pieces of art posted online across the globe… MMD and the Vocaloid products are represented in the videos as well as in toys and collectible figures… mouse pads, video games, mugs, key chains, cell phone fobs and fine art in all media. Let me say at the outset… I love MikuMikuDance… the design of it, the complicated frustration of it, the colors, the characters, and the total creativity it requires and inspires in its users. WELCOME to the world of Vocaloids and MikuMikuDance! The entire MMD “system” is no charge: FREE … there ARE a few modelers who charge for their privately created custom models, but when seen from a Global Scale, MMD costs nothing to use and enjoy. aims to be THE instructions for this software… no instructions are included in your download. Hatsune Miku is the star of the show… but fans have created THOUSANDS of models and made them available for free download. MMD lets you create animations and output them to video for your upload to YouTube, and the like. Follow THIS LINK to see which OTHER softwares are required in order to run MMD. You will need a PC with a mouse and a strong graphics card (at least 1Gb cache) to enjoy all of MMD’s features. As of this note, 12/10/19, MMD version 9.32 and 9.32×64 are the latest versions of this DirectX “game”. MikuMikuDance runs only on Windows computers. Search YouTube for MMD to see some of the literally MILLIONS of MMD videos posted online. MikuMikuDance… MMD is a free 3D animation software created by Yu Higuchi that lets you create animations and videos. What is MMD? What do you DO with MikuMikuDance? Remember that once you freeze, you cannot edit the character's individual parameters.Hatsune Miku is the featured model included with MikuMikuDance Node and freeze it before enveloping to improve performance. When you are finished creating the character, select the Character mesh node beneath the Man_Character or Man_Maker model This cluster is called Hair, and is found under the Character Polygon Mesh Clusters node in the Man_Character or Man_Maker model node. If you want to apply hair, there is a predefined cluster of polygons on the head that you can use (see Creating Hair ). You can also transformĪnd deform points and clusters manually, and still adjust the Character Designer properties.Īll these parameters can be animated, which is useful to doing organic deformation effect. Use the sliders to control the size, position, and other attributes of the body and facial features. TipWhen you load presets, you need to select an option (such as Ectomorph) on the Overview page, then click Apply for the changes Here are images of a few of the characters on this menu: XSI Man Armored: XSI Man with armor and a big gun.ĭog or Elephant: basic quadrupeds with control rigs. XSI Man: a muscular, higher-resolution male geometry with control rig, including a facial animation custom parameter set. Facial animation and hand/finger sliders are available in a custom parameter set. Little Dude: a small-scale human with a control rig. Head Rig: model of a head with facial animation controls. Male and female body geometry is available. Male and female body geometry is available for both the biped and the shadow rig.īiped Nulls: Biped with facial animation nulls (no body rig). Male and female body geometry is available.īiped Shadowed: Biped with a shadow rig. These include several bipeds of different sizes and with different setups, as well as a dog and an elephant.Īll of these characters are rigged and tagged appropriately to be used with MOTOR (see Softimage® MOTOR (Motion Transformation) for Characters).Īs well, they all have control rigs, groups for enveloped objects and other rig elements, custom parameter sets for rig elements,Ĭhoose Get Primitive Character from any toolbar, then choose any of the characters you want:īiped: basic human with control rig and facial animation nulls.
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